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Rap file for ps2 classics cfw
Rap file for ps2 classics cfw









  1. #RAP FILE FOR PS2 CLASSICS CFW CODE#
  2. #RAP FILE FOR PS2 CLASSICS CFW ISO#
  3. #RAP FILE FOR PS2 CLASSICS CFW PS3#
  4. #RAP FILE FOR PS2 CLASSICS CFW FREE#

  • The latest release of MultiMan for PS3, pkg base version is sufficient.
  • #RAP FILE FOR PS2 CLASSICS CFW ISO#

  • A backup of your favorite PS2 game, ISO format.
  • #RAP FILE FOR PS2 CLASSICS CFW PS3#

  • PS3 with non-DEX CFW (I have Ferrox 4.82, no Cobra).
  • For the noobs, I will try to be as thorough as I can, but you still have to acquire all the files yourself easy (unless you can't use google)! For those that are familiar with PS2 classics injection and package install, I simply delegate the encryption to the console with MultiMan. This technique was honed using out-of-date instructions that either are obsolete and missing tools, or require you to use that ugly "placeholder" pkg, and also sweat, tears and sleepless nights. Source: CaptainCPS-X via PS3hax.For HAN Users, there is an easier method (Link) by is a guide for PS3 CFW users inject your own PS2 games into pkg format for those who only get black screen and unsynced controllers following all other 'ancient' guides, aimed mostly at noobs. Optionally, you will eventually (probably not in the first build release) be able to copy the game from external to internal and the other way around. If you make this game active from external, then it will join the file to the internal HDD ( /dev_hdd0/game/PS2U10000/USRDIR/) PS2 games bigger than 4GB can be stored in /dev_usb00*/PS2ISOS/ GAME_NAME/ as follows: They will be moved / copied as needed when you select a PS2 game as active. "dev_hdd0/PS2ISO/* GAME_NAME*/SAVEDATA/SCEVMC1.VME" "dev_hdd0/PS2ISO/* GAME_NAME*/SAVEDATA/SCEVMC0.VME" Someone said something about virtual memory cards, I considered this and now users will have the option to put them as in: I just compiled and ran the first test build of PS2 Classics Manager, at this moment the core is almost ready, I still have to write the modules to process internal / external PS2 games.

    #RAP FILE FOR PS2 CLASSICS CFW FREE#

    So the most time consuming will be modifying / removing all the unneeded modules / functions and write the new ones.Ī simple functional build will probably be available around Saturday, or maybe even tomorrow, depending on how I handle my free time.

    #RAP FILE FOR PS2 CLASSICS CFW CODE#

    I started working on this today, but since I am using one of my previous homebrew as base, I don't have to do as much code writing as if I started from scratch. Just having the PS2 Classics Placeholder + PS2 Classics Manager will be enough to start enjoying your favorite PS2 games. Make the handling of PS2 game ISOs as simple as possible, this will avoid having a bunch of entries on the XMB.

    rap file for ps2 classics cfw

    When finished it will be signed to run on CFW 3.40+ but of course some of you will have to re-sign it if it doesn't launch (I have tried to sign for all CFW, but I got tired of messing with signing stuff and ppl reporting issues xD, LOL) The core of this application will be my other homebrew " FBAlpha Retro Loader" one, so I don't have to start coding the application from scratch. Soon I will be posting Work in Progress information and probably some screenshots. I will start working on the application today, since I don't have university anymore for this week. Now, the good thing about having the ISOs on the internal HDD is that my application would only have to "move" the file accordingly and keep record of it on a simple CONFIG.CFG (remember where it was located originally), in other hand, if we have the PS2 ISOs at external we would have to copy them and wait while it completes, split files would be easily supported as well. "dev_hdd0/PS2ISO/*GAME_NAME*/COVER_BACK.PNG" "dev_hdd0/PS2ISO/*GAME_NAME*/COVER_FRONT.PNG"

    rap file for ps2 classics cfw

    "dev_hdd0/PS2ISO/ METAL_GEAR_SOLID_3_SNAKE_EATER/"Īnd the structure of each PS2 game would be as follows: Game list will be generated by scanning the PS2ISO directory located as in: The planned application will work in conjunction with my PS2 Classics Placeholder. I am currently doing kind of a flowchart for an upcoming application that will be called "PS2 Classics Manager", this application will handle PS2 ISOs easily and even display front / back cover, I will work on a custom game database file that will hold some information about each game (ex. :: PREVIEW / CONCEPT / SCREENSHOTS[/SIZE

    rap file for ps2 classics cfw

    I posted this on my PS2 to PS2 Classics guide ( Convert any PS2 ISO to PS2 Classic - PS3Hax Network - Playstation 3 Hacks and Mods), but I think a separate thread is better so people knows what is coming up, and the post is not lost in all those pages.











    Rap file for ps2 classics cfw